From May to December in 2022, two WolverineSoft Studio teams worked over the course of two semesters to create Subtension, a real-time strategy roguelike created as a case study of the modern classic Faster than Light.


Credits

Leadership

Cameron Brown (Studio Director for Fall Cycle)
Devon Chandran (Studio Director for Summer Cycle)
Cameron Brown (Executive Producer for Summer Cycle)
Nikhil Ghosh (Programming Lead for Fall Cycle)
Alvin Hermans (Programming Lead for Summer Cycle)
Morgan Elder (Audio Lead for Both Cycles)
Nicholas Way (Art Lead for Fall Cycle)
Devon Chandran (Art Lead for Summer Cycle)
Mariana Ortiz Luna (Art Lead for Summer Cycle)
Kelly Yaoli Liu (Design Lead for Both Cycles)
Paul T. Young (Marketing Lead for Both Cycles)

Advisor

Austin Yarger

Producers

Naveen Sabharwal
Jiashu (Julie) Zhang

Programming Department

Nikhil Ghosh
Alexander Wang
Brandon P. Fox
Dan Hassett
Hon Lee
Howard Yang
Isabel Torok
Jacob Robinson
Jacky Song
Linda Luo

Art Department

Nicholas Way
Naveen Sabharwal
Dilan Huang
Esther Kim
Rin Sharpe
Zelin Chen
LaKyla Thomas
Meagan Walters
Sophia Cao

Audio Department

Morgan Elder
Daniel Tian
Gibson Gillett-Behrens
Lea Detlefs
Leo LoPorto

Game Design Department

Kelly Yaoli Liu
Andrew Schafer
Cameron Brown
Glen Warren
Justin Segawa
Miffy Tani
Yinglun Luo
Eric Fu
Matthias Claassen

Marketing Department

Paul Young
Jamie Park
Emily Sun


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