Past Projects

Interested in All Our Past Projects?

View all WolverineSoft projects on our itch.io page!

 

Subtension

Summer-Fall 2022

  • Created in Unity C#

  • 40 people across 2 teams

Outfit, crew and command your submarine to save what's left of humanity beneath the seas of a ruined earth. Man your sub's systems and take aim in this real-time strategy epic! Inspired by FTL, this subnautic student project serves as our first 2-semester release.

Twin Blades Vengeance

Winter 2022

  • Created in Unity C#

  • Team of 25 students

Twin Blades Vengeance is a two-player, 2.5D side-scroller beat-em-up, inspired by classics like Teenage Mutant Ninja Turtles and Streets of Rage. Cyber-punch your way to the ruling oligarch of Argent City (and bring a friend!).

Bloom: Roots of Renewal

Fall 2021

  • Created in Unity C#

  • Team of 20 students

Bloom: Roots of Renewal is an expansion to the previous WolverineSoft Studio game Bloom: Tome of Power (2020). Explore unique areas, find new weapons, and defeat more enemies.

Ragnarök TD

Fall 2021

  • Created in Unity C#

  • Team of 13 students

Ragnarök TD is a 2D top-down tower defense game created as a case study of Ninja Kiwi's Bloons TD 6. Follow the story of a small village in the North as they fend off the beasts of Ragnarök.

Rideshare Rampage

Summer 2021

  • Created in Unity C#

  • Team of 10 students

Rideshare Rampage is WolverineSoft Studio's first game created using the Unreal Engine! Rideshare Rampage is a 3D racing game heavily inspired by Crazy Taxi. Drive through the streets and wreak havoc as you take over the rideshare business!

Caduceus

  • Winter 2021

  • Created in Unity C#

  • Team of 24 students

Caduceus is a 3D first person shooter inspired by ancient Greek mythology. The player wields the legendary Caduceus and uses it to fire at enemies that loom around a procedurally generated dungeon through this mysterious area, fighting off foes through both melee and ranged attacks.

Circuity

  • Fall 2020

  • Created in Unity C#

  • Team of approximately 25 students

Circuitry is a 2D top-down twin-stick roguelike shooter heavily inspired by 2015 indie hit Nuclear Throne. The player is a robot with the ability to dash and wield guns on an infinite journey as they make their way through dangerous abandoned wastelands, run down by hostile and armed drones.

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Dreamwillow

  • Fall 2019

  • Created in Unity C#

  • Team of approximately 30 students

Dreamwillow is a 2D top-down twin stick shooter where the player is a necromancer that travels through a mysterious forest, rising felled foes to help protect them on their journey.

 

Io

  • Winter 2020

  • Created in Unity C#

  • Team of approximately 50 students

Io is a 2D side-scrolling platformer where the player travels through a mysterious abyss as a young girl named Io who discovers her ability to teleport to wherever she throws her sword.

 
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Bloom: Tome of Power

  • Summer 2020

  • Created in Unity C#

  • Team of 31 students

Bloom: Tome of Power is a first person shooter inspired by genre defining games such as DOOM, Hexen, and Dusk. The player must use their skills of magic and maneuverability to quell the overgrowth and free the lost village of magical creatures.

 
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Desolation Place

  • Summer 2020

  • Created in Unity C#

  • Team of 25 students

Desolation Place is a 3D first-person stealth horror game where the player character must traverse through an abandoned castle, avoiding both the horrors that lurk within its shadows as well as the terrors that lurk within his past.