Make Games. Play Games.

Wolverine Soft Library

Links

We have compiled a collection of links to help you in your game development process.

Regular Columns

Wolverine Soft members regularly contribute to these columns.

ColumnTopic (Show Older Titles - 17 Currently Hidden)Author(s)Date
From the FounderFrom the founder - Belated follow-upEduardo BarafMay 20, 2008 at 2:37 pm
Meeting NotesDev Session Notes 10/12/06 - WSoft 101 Intro (Zenilib Tutorial 1)Keenan Patterson, Mitchell BlochOctober 15, 2006 at 9:06 pm
Meeting NotesDev Session Notes 10/05/06Keenan PattersonOctober 10, 2006 at 1:32 am
Meeting NotesDev Session Notes 09/21/06Keenan PattersonSeptember 22, 2006 at 3:14 pm
ReviewsThe Binary Zoo: All of the Colors with None of the DrugsKeenan PattersonSeptember 21, 2006 at 7:41 pm
DesignSkill-less multiplayer games?Vishnu DesarajuSeptember 17, 2006 at 11:20 am
ReviewsLet's Be Fair HereTaylor PinsonSeptember 5, 2006 at 1:49 pm
IndustryOpen SourceMitchell BlochAugust 27, 2006 at 7:59 pm
DesignAudio GamesChris FosdickAugust 23, 2006 at 6:54 pm
ReviewsVideo Games Abroad (in India at least)Vishnu DesarajuAugust 21, 2006 at 8:06 pm
From the FounderFrom the FounderEduardo BarafJuly 5, 2006 at 8:23 pm
PreviewsOkami: First ImpressionsKeenan PattersonJune 21, 2006 at 11:10 pm

Articles

Wolverine Soft members have written these articles about various subjects related to video games.

TopicAuthor(s)Date
48-Hour Contest 5: Article VMichael ButlerApril 3, 2008 at 2:28 am
48-Hour Contest 5: Article IVSean SheehanApril 3, 2008 at 2:21 am
48-Hour Contest 5: Article IIIBryan DeGrendelApril 3, 2008 at 1:59 am
48-Hour Contest 5: Article IIVishnu DesarajuApril 3, 2008 at 1:46 am
48-Hour Contest 5: Article IPaul Skowronek, Mitchell BlochApril 3, 2008 at 1:03 am
48 Hour 4 Press ReleaseVishnu DesarajuMarch 3, 2007 at 11:05 pm
Interview with Christopher Erb, Director of Marketing for Madden FootballAndrew BrodOctober 19, 2006 at 4:32 pm
Welcome To Wolverine SoftMohammad DarSeptember 19, 2006 at 12:43 am
Collision Detection and ResponseJason EatonMarch 13, 2006 at 8:27 pm
48 Hour Contest AdviceDave RattiOctober 30, 2005 at 11:47 pm
Catch that Bug: The Importance of Testing in the Video Game IndustryToby LongNovember 14, 2004 at 9:01 pm
What was Cineme 2004: Video Game Development Summit like?John WolffNovember 14, 2004 at 8:44 pm

Workshop Archive

This is the archive of past workshops Wolverine Soft has hosted. Check the news page for the upcoming events.

TopicSpeakerDateLink
DXFrameworkJohnathan VoigtJanuary 29th, 2004Slides: HTML, Powerpoint
Networking with Game Industry TypesJay SemeradFebruary 19th, 2004Slides:HTML
How To Get Started With Game DevelopmentRichard AlvarezSeptember 23rd, 2004Slides:HTML, Powerpoint
WolverineWare Introduction and InstructionHayden CacaceJanuary 19, 2005Slides
SDL + OpenGL Workshop SeriesHayden Cacace & Nathan LeZotteWednesdays, beginning February 9, 2005Workshop Page

Post-Mortems

These are reviews of projects, where developers discuss what went right and wrong in order to help everyone learn from their decisions.

TopicAuthor(s)Date
48 Hour 4 Post-MortemKeenan PattersonMarch 2, 2007 at 4:04 pm
WSOFT: Now and into the Future II: A post-mortem of Wolverine Soft for '04-'06Hayden CacaceApril 26, 2006 at 10:54 pm
A Postmortem of Air HareHayden CacaceSeptember 18, 2005 at 3:35 pm
Freedom ShipRichard AlvarezJuly 21, 2005 at 9:48 pm
WSOFT: Now and into the Future: A post-mortem of Wolverine Soft for '03/'04Eduardo Baraf, Alex KerfootApril 19, 2004 at 7:10 pm
Wolverine Soft BombermanDave RattiJuly 20, 2000 at 7:07 pm