Make Games. Play Games.

48 Hour Game Development Contest 5

We are Wolverine Soft, the video game development student group at the University of Michigan. We are here to ensure the continued success of the game development community on campus, and the success of U of M students in the video game industry. We help all developers -- artists, musicians, coders, designers and producers are all welcome. For more information about us, including membership, meetings, and email lists please see About Wolverine Soft.

Wolverine Soft News

Get our newsfeed! The news here is a bit slow to come by. Most of our news comes from our announcement list. Join it if you want to stay more up-to-date, but rest assured that most of the bigger announcements will hit this page.

Also, we now have three RSS feeds. One for announcements, one for upcoming events, and one for articles and columns. For your RSS reading needs, I recommend Firefox, Thunderbird, and Google.

New Webmaster

Posted November 30, 2008 at 8:39 pm, by Warren Bame

Congratulations to Maclain Weltzer, our new webmaster.

Maclain ran uncontested to replace our graduating webmaster Dan Demp.

Edited November 30, 2008 at 8:43 pm, by Warren Bame

EA Presents

Posted October 13, 2008 at 12:17 pm, by Warren Bame

Dave Swanson, Sr. Development Director
Ken Domke, Software Engineer, The Godfather II

3rd Floor Duderstadt Center
Windows Training Rooms 1 & 2
Thursday, October 16th 7:00pm
FREE GAMES RAFFLE!

Edited January 5, 2009 at 5:50 pm, by Mitchell Bloch

Fall Semester Dev Sessions

Posted September 29, 2008 at 8:21 pm, by Warren Bame

We have officially started regular meetings for this semester; they will be held each Thursday night from 6-10pm in the Windows Training Rooms 1 & 2 on the third floor of the Duderstadt Center.

People will be spending much of the dev sessions working on their games, though we will also hold other events, such as speakers, tutorials, and video games tournaments.

Make sure to stop by to check out what games our members are working on this semester.

Edited September 29, 2008 at 8:21 pm, by Warren Bame

New Officers

Posted April 5, 2008 at 10:01 pm, by Mitchell Bloch

The votes are in and the winners are...

Warren Bame for President
Artun Kircali for Treasurer
Sirius Gu for Events Coordinator
Sean Sheehan for Gamesmaster
Dan Demp for Webmaster
Marc Morisseau for Art Director

Congratulations everyone! These new positions take effect immediately.

Edited January 5, 2009 at 5:51 pm, by Mitchell Bloch

Game Career Guide

Posted March 18, 2008 at 9:05 am, by Mitchell Bloch

Articles written regarding the 48 Hour Game Development Contest are being published on gamecareerguide.com, linked from Gamasutra Education.

The articles can be found here:
A Word from the Coordinators
Part I
Part II
Part III
Part IV

Edited March 22, 2008 at 6:14 pm, by Mitchell Bloch

48 Hour Game Development Contest 5

Posted January 21, 2008 at 9:27 pm, by Mitchell Bloch

Honoring Stephen Colbert is the theme, and the results are in. There are 14 games ready for download made by 14 teams, 41 participants. All should run in Windows if the proper redistributables have been run.

First, I want to thank the particpants. They all worked hard and most came out with great, if a bit incomplete, games. I hope that Stephen Colbert is honored by the games and the hard work that went into them. My only regret regarding the contest is that I wasn't able to make one myself. Perhaps I'll get to work on World of Colbertcraft soon ;-)

Second, I want to thank our sponsors: Activision, EA, Microsoft, THQ, and Ed Baraf, Pete Knepley, and Dave Ratti. Their donations help to make these contests possible.

Third, I want to thank our judges: Professor John Laird, Professor Brian Winn, and Professor Bruce Maxim. Some came a long way. All took a great deal of care in evaluating the games - a time consuming process.

Fourth, I want to thank my co-organizer, Paul. Our working together made the largest 48 Hour Contest yet the most manageable yet.

Last, but not least, I want to thank Stephen Colbert for being the inspiration for our theme this year.

So, get to playing the games. Have fun!

New Games

Posted December 14, 2007 at 11:24 pm, by Mitchell Bloch

Flag Wars: Capture the Flags is the game Keenan, Wes, Jason and I worked on for our EECS 494 project. It came in 7th out of 13 entries. I hope you enjoy it. You will need to find someone else to play it with as it is a networked multiplayer game only at the moment.

Also, Supermassive Black Hole and Perilous Seas are two EECS 494 arcade games that were made this semester. Both are also worth checking out.

Edited January 5, 2009 at 5:52 pm, by Mitchell Bloch

EECS 494 Computer Games Showcase

Posted December 12, 2007 at 3:43 am, by Mitchell Bloch

Play a great games and win door prizes!

7:30 PM until 9:00 PM this Friday, 1695 CSE, North Campus.

It has been one of my favorite events to partake in over the past few years, so I strongly recommend you come.

Edited December 12, 2007 at 3:43 am, by Mitchell Bloch

Dev Session

Posted October 10, 2007 at 2:04 am, by Mitchell Bloch

This week's dev session, we will be starting a tutorial series. It is definitely going to a tutorial on beginning game programming, so be there if that interests you. There are a few different options for what engine or library we will be teaching you, so if you want to have some input, be sure to come early. Whatever we decide on we will probably stick with for some time.

Matt Gilgenbach is in Town

Posted October 10, 2007 at 2:03 am, by Mitchell Bloch

You should come listen to what he has to say.

Matt Gilgenbach, a Wolverine Soft alum and a programmer currently working at High Impact Games, is in town and interested in speaking with us. We are going to meet in the CSE lobby on North Campus at 4:45 PM. We will then head to an actual room (TBD) and post a note on our office door telling late-comers where to go. (Our office is right behind the Foo Bar.)

EA Presents

Posted October 3, 2007 at 8:00 pm, by Paul Skowronek

October 4, 2007 at 7:30 pm

Chris Friedemann, Software Engineer and Arthur Tomlin, Software Engineer

Windows Training Rooms,
3rd floor Duderstadt Center

FREE GAMES GIVEAWAY!

Fall Semester Begins

Posted September 6, 2007 at 11:00 am, by Mitchell Bloch

We will have our first dev session of the semester tonight at 6:00 pm. Be sure to come. Prior experience is not required nor expected.

Also, stop by our Festifall table. I have heard that out table is not busy enough yet.

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