| Using Subversion |
Curt Lawrence |
Site Help |
01/21/11 |
| How to Format Comments & Posts |
Curt Lawrence |
Site Help |
08/29/09 |
| How to beat Lights Out |
Doug Strait |
Miscellaneous |
03/19/09 |
| From the founder - Belated follow-up |
Eduardo L Baraf |
From the Founder |
05/20/08 |
| 48-Hour Contest 5: Article V |
Michael Butler |
Miscellaneous |
04/03/08 |
| 48-Hour Contest 5: Article IV |
Sean Francis Sheehan |
Miscellaneous |
04/03/08 |
| 48-Hour Contest 5: Article III |
Bryan DeGrendel |
Miscellaneous |
04/03/08 |
| 48-Hour Contest 5: Article II |
Vishnu Desaraju |
Miscellaneous |
04/03/08 |
| 48-Hour Contest 5: Article I |
Paul Skowronek & Mitchell Keith Bloch |
Miscellaneous |
04/03/08 |
| 48 Hour 4 Press Release |
Vishnu Desaraju |
Miscellaneous |
03/03/07 |
| 48 Hour 4 Post-Mortem |
Keenan Patterson |
Miscellaneous |
03/02/07 |
| Interview with Christopher Erb, Director of Marketing for Madden Football |
Andrew Brod |
Miscellaneous |
10/19/06 |
| Dev Session Notes 10/12/06 - WSoft 101 Intro (Zenilib Tutorial 1) |
Keenan Patterson & Mitchell Keith Bloch |
Meeting Notes |
10/15/06 |
| Dev Session Notes 10/05/06 |
Keenan Patterson |
Meeting Notes |
10/10/06 |
| Dev Session Notes 09/21/06 |
Keenan Patterson |
Meeting Notes |
09/22/06 |
| The Binary Zoo: All of the Colors with None of the Drugs |
Keenan Patterson |
Reviews |
09/21/06 |
| Welcome To Wolverine Soft |
Mohammad Dar |
Miscellaneous |
09/19/06 |
| Skill-less multiplayer games? |
Vishnu Desaraju |
Design |
09/17/06 |
| Let's Be Fair Here |
Taylor Pinson |
Reviews |
09/05/06 |
| Open Source |
Mitchell Keith Bloch |
Industry |
08/27/06 |
| Audio Games |
Chris Fosdick |
Design |
08/23/06 |
| Video Games Abroad (in India at least) |
Vishnu Desaraju |
Reviews |
08/21/06 |
| From the Founder |
Eduardo L Baraf |
From the Founder |
07/05/06 |
| Okami: First Impressions |
Keenan Patterson |
Previews |
06/21/06 |
| Elements of Action: The Future of 3-D Action-Adventure Gaming |
Keenan Patterson |
Design |
06/14/06 |
| How can Sid Meier's 1987 game Pirates! be better than his 2004 sequel? |
Paul Skowronek |
Reviews |
06/13/06 |
| Worms 3D: Not Quite The Full Wormage |
Vishnu Desaraju |
Reviews |
06/08/06 |
| Sonic does not need a Jeep |
Mohammad Dar |
Previews |
06/05/06 |
| Game Development Elite |
Mitchell Keith Bloch |
Industry |
05/31/06 |
| Hayden's Story of E3 2006 |
Hayden Cacace |
Industry |
05/29/06 |
| Indigo Prophecy and New Super Mario Bros. Impressions |
BJ Bauman |
Reviews |
05/28/06 |
| Warhammer 40,000: Dawn of War |
Mark Samuel Diehr |
Reviews |
05/23/06 |
| 150 Million Games Sold and Counting: Why Pokemon Is Still Going Strong |
Vishnu Desaraju |
Design |
05/21/06 |
| MGS3, Eternal Darkess: Sanity's Requiem, Lost Magic |
BJ Bauman |
Reviews |
05/17/06 |
| Microsoft and Mechs |
Paul Skowronek |
Industry |
05/16/06 |
| To The Revolution |
Mohammad Dar |
Industry |
05/07/06 |
| WSOFT: Now and into the Future II: A post-mortem of Wolverine Soft for '04-'06 |
Hayden Cacace |
Miscellaneous |
04/26/06 |
| Collision Detection and Response |
Jason Eaton |
Miscellaneous |
03/13/06 |
| 48 Hour Contest Advice |
Dave Ratti |
Miscellaneous |
10/30/05 |
| Rating Inflation |
Mitchell Keith Bloch |
Industry |
10/29/05 |
| Has Nintendo Gone Crazy? |
Richard Alvarez |
Industry |
09/19/05 |
| A Postmortem of Air Hare |
Hayden Cacace |
Miscellaneous |
09/18/05 |
| Have We Forgotten How to Make Portable Games? |
Andrew Pinson |
Industry |
08/19/05 |
| Freedom Ship |
Richard Alvarez |
Miscellaneous |
07/21/05 |
| The Three Types of "Good" Games |
Andrew Pinson |
Design |
11/24/04 |
| Catch that Bug: The Importance of Testing in the Video Game Industry |
Toby Long |
Miscellaneous |
11/14/04 |
| What was Cineme 2004: Video Game Development Summit like? |
John Wolff |
Miscellaneous |
11/14/04 |
| Thoughts on E3 2004 |
Hayden Cacace |
Industry |
06/06/04 |
| WSOFT: Now and into the Future: A post-mortem of Wolverine Soft for '03/'04 |
Eduardo L Baraf & Alex Kerfoot |
Miscellaneous |
04/19/04 |
| Wolverine Soft Bomberman |
Dave Ratti |
Miscellaneous |
07/20/00 |