Video Game Development at the University of Michigan

Article Index

Title Authors Column Date
 
Using Subversion Curt Lawrence Site Help 01/21/11
How to Format Comments & Posts Curt Lawrence Site Help 08/29/09
How to beat Lights Out Doug Strait Miscellaneous 03/19/09
From the founder - Belated follow-up Eduardo L Baraf From the Founder 05/20/08
48-Hour Contest 5: Article V Michael Butler Miscellaneous 04/03/08
48-Hour Contest 5: Article IV Sean Francis Sheehan Miscellaneous 04/03/08
48-Hour Contest 5: Article III Bryan DeGrendel Miscellaneous 04/03/08
48-Hour Contest 5: Article II Vishnu Desaraju Miscellaneous 04/03/08
48-Hour Contest 5: Article I Paul Skowronek & Mitchell Keith Bloch Miscellaneous 04/03/08
48 Hour 4 Press Release Vishnu Desaraju Miscellaneous 03/03/07
48 Hour 4 Post-Mortem Keenan Patterson Miscellaneous 03/02/07
Interview with Christopher Erb, Director of Marketing for Madden Football Andrew Brod Miscellaneous 10/19/06
Dev Session Notes 10/12/06 - WSoft 101 Intro (Zenilib Tutorial 1) Keenan Patterson & Mitchell Keith Bloch Meeting Notes 10/15/06
Dev Session Notes 10/05/06 Keenan Patterson Meeting Notes 10/10/06
Dev Session Notes 09/21/06 Keenan Patterson Meeting Notes 09/22/06
The Binary Zoo: All of the Colors with None of the Drugs Keenan Patterson Reviews 09/21/06
Welcome To Wolverine Soft Mohammad Dar Miscellaneous 09/19/06
Skill-less multiplayer games? Vishnu Desaraju Design 09/17/06
Let's Be Fair Here Taylor Pinson Reviews 09/05/06
Open Source Mitchell Keith Bloch Industry 08/27/06
Audio Games Chris Fosdick Design 08/23/06
Video Games Abroad (in India at least) Vishnu Desaraju Reviews 08/21/06
From the Founder Eduardo L Baraf From the Founder 07/05/06
Okami: First Impressions Keenan Patterson Previews 06/21/06
Elements of Action: The Future of 3-D Action-Adventure Gaming Keenan Patterson Design 06/14/06
How can Sid Meier's 1987 game Pirates! be better than his 2004 sequel? Paul Skowronek Reviews 06/13/06
Worms 3D: Not Quite The Full Wormage Vishnu Desaraju Reviews 06/08/06
Sonic does not need a Jeep Mohammad Dar Previews 06/05/06
Game Development Elite Mitchell Keith Bloch Industry 05/31/06
Hayden's Story of E3 2006 Hayden Cacace Industry 05/29/06
Indigo Prophecy and New Super Mario Bros. Impressions BJ Bauman Reviews 05/28/06
Warhammer 40,000: Dawn of War Mark Samuel Diehr Reviews 05/23/06
150 Million Games Sold and Counting: Why Pokemon Is Still Going Strong Vishnu Desaraju Design 05/21/06
MGS3, Eternal Darkess: Sanity's Requiem, Lost Magic BJ Bauman Reviews 05/17/06
Microsoft and Mechs Paul Skowronek Industry 05/16/06
To The Revolution Mohammad Dar Industry 05/07/06
WSOFT: Now and into the Future II: A post-mortem of Wolverine Soft for '04-'06 Hayden Cacace Miscellaneous 04/26/06
Collision Detection and Response Jason Eaton Miscellaneous 03/13/06
48 Hour Contest Advice Dave Ratti Miscellaneous 10/30/05
Rating Inflation Mitchell Keith Bloch Industry 10/29/05
Has Nintendo Gone Crazy? Richard Alvarez Industry 09/19/05
A Postmortem of Air Hare Hayden Cacace Miscellaneous 09/18/05
Have We Forgotten How to Make Portable Games? Andrew Pinson Industry 08/19/05
Freedom Ship Richard Alvarez Miscellaneous 07/21/05
The Three Types of "Good" Games Andrew Pinson Design 11/24/04
Catch that Bug: The Importance of Testing in the Video Game Industry Toby Long Miscellaneous 11/14/04
What was Cineme 2004: Video Game Development Summit like? John Wolff Miscellaneous 11/14/04
Thoughts on E3 2004 Hayden Cacace Industry 06/06/04
WSOFT: Now and into the Future: A post-mortem of Wolverine Soft for '03/'04 Eduardo L Baraf & Alex Kerfoot Miscellaneous 04/19/04
Wolverine Soft Bomberman Dave Ratti Miscellaneous 07/20/00