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Using Subversion

Wolverine Soft offers SVN and Trac servers to help teams manage game projects.

First, login to the website and set up a password for SVN and Trac under Control Panel.

To set up a repository, login and find the game you want to use the SVN with. On the left side of the page click the "Subversion" link. Choose a name for the repository (letters and numbers only) and press "Create". Two URLs will appear - the first refers to the SVN repository, the second links to a Trac page. Anyone who has the edit project page

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How to Format Comments & Posts

This site uses Markdown Extra. Description from Markdown's creator:

Markdown is a text-to-HTML conversion tool for web writers. Markdown allows you to write using an easy-to-read, easy-to-write plain text format, then convert it to structurally valid XHTML

This article demonstrates the most commonly used features of Markdown Extra. For a full reference, see Markdown syntax and Markdown Extra syntax. The markdown code that was used to write this article is displayed at the bottom.


emphasized text

strongly emphasized text

link with title (hover…

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How to beat Lights Out

First, you need all of the green spaces on the bottom of the screen. To do this, start at the 2nd row and click the spaces that are under the green squares on the top row. This should make the top row all red. Continue to do this until all the rows except the bottom are red. Then, refer to the following chart:

TOP BOTTOM
1&3 1
4 2
1&5 3
2&6 4

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From the founder - Belated follow-up

W.Soft

My apologies - after writing the first of a series of articles, the whirlwind of life took control of all my time. Crazy work hours and my first child have filled my time. Recently, I was interviewed for GameCareerGuide.com and it occurred to me that the discussion covers a large part of what I've intended to write.

The link is here: http://gamecareerguide.com/features/486/without_a_specialty_the_other_.php and I've pasted the article below.

Without a Specialty: The "Other" Skills Needed to Make Games

In college, at the University of Michigan, Eduardo Baraf was incredulous that there was no dedicated game development organization on…

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48-Hour Contest 5: Article V

48-Hour Development Contest: Part IV
[Published on GameCareerGuide.com March 21, 2008]
By Michael Butler

The University of Michigan hosts an annual game development challenge, in which small teams of students have just 48 hours to develop a video game. GameCareerGuide.com is running an exclusive five-part series written by the contestants about their experience making a game in just two days. In the final article, Part IV, we meet the team who took third place.


The University of Michigan hosts an annual game development challenge, in which small teams of students have just 48 hours to develop…

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48-Hour Contest 5: Article IV

48-Hour Development Contest: Part III
[Published on GameCareerGuide.com March 20, 2008]
By Sean Sheehan

The University of Michigan hosts an annual game development challenge, in which small teams of students have just 48 hours to develop a video game. GameCareerGuide.com is running an exclusive five-part series written by the contestants about their experience making a game in just two days. In Part III, we meet 'the team that wasn't.'


The University of Michigan hosts an annual game development challenge, in which small teams of students have just 48 hours to develop a video game. The event…

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48-Hour Contest 5: Article III

48-Hour Development Contest: Part II
[Published on GameCareerGuide.com March 19, 2008]
By Bryan DeGrendel

The University of Michigan hosts an annual game development challenge, in which small teams of students have just 48 hours to develop a video game. GameCareerGuide.com is running an exclusive five-part series written by the contestants about their experience making a game in just two days. In Part II, we hear about the second-place game, Better Know a District, a la The Colbert Report.


The University of Michigan hosts an annual game development challenge, in which small teams of students have just…

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48-Hour Contest 5: Article II

48-Hour Development Contest: Part I
[Published on GameCareerGuide.com March 18, 2008]
By Vishnu Desaraju


The University of Michigan hosts an annual game development challenge, in which small teams of students have just 48 hours to develop a video game. GameCareerGuide.com is running an exclusive five-part series written by the contestants about their experience making a game in just two days. In Part I, we meet electrical engineering student Vishnu Desaraju, who has twice in previous years been on the winning team.


The University of Michigan hosts an annual game development challenge, in which small teams…

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48-Hour Contest 5: Article I

48-Hour Development Contest: A Word from the Coordinators
[Published on GameCareerGuide.com March 18, 2008]
By Paul Skowronek and Mitchell Keith Bloch


The University of Michigan hosts an annual game development challenge, in which small teams of students have just 48 hours to develop a video game. GameCareerGuide.com is running an exclusive five-part series written by the contestants about their experience making a game in just two days. Here, we meet the event coordinators, who explain how the 48-Hour Game Development Contest works.


The University of Michigan hosts an annual game development challenge, in…

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48 Hour 4 Press Release

FOR IMMEDIATE RELEASE: (Download: 48 Hour 4 Press Release)

Intercollegiate competition drives teams of college students to develop eight unique and fully playable video games in just 48 hours.


On February 9th, Wolverine Soft held its fourth annual 48 Hour Game Development Contest.

This year's contest had a record 24 participants, divided into eight teams. For the first time, students from Michigan State University participated in the competition along with students from the University of Michigan in a truly intercollegiate effort.

The theme for this year's contest was 'Fight!' Given…

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