Video Game Development at the University of Michigan

Christopher M Shell

 
 
Profile
Status Alumnus
Class 2009
Occupation Software Engineer
Contact Information
Primary email Christopher's primary email
member photo

Skills

C/C++, C#, Java

Projects

Christopher has been involved with the following projects:

  • Boom Blocks Proto

    Boom Blocks Proto

    A Tetris variation that incorporates some dynamics into the traditional gameplay. Players are encouraged to actively blocks as they will harden after some time and in such case, the can only be cleared using special Boom Blocks to explode them.

    The project was revitalized from a previously shelved effort and developed as a prototype of my original vision for the game.

  • V-Studio Arcade Volume 2 - Release 2: Space Out - V-Style

    V-Studio Arcade Volume 2 - Release 2: Space Out - V-Style

    Space Out: V-Style is a modified, complete version of Michael Morrison's space invader-styled Space Out game example used in his book "Beginning Game Programming". Assume the role of a lone defender in an ordinary car heavily upgraded with anti-alien artillery ready to defend the earth against wave after wave of alien assaults.

  • V-Studio Arcade Volume 2 - Release 1: Light Wrap

    V-Studio Arcade Volume 2 - Release 1: Light Wrap

    Number of Players: 1-4 (Up to 3 A.I. players and 4 Human players) Installment 1 of a 3-part package. Light Wrap is a simplified concept of its Light Cycles origin. Each player moves continuously about a course with various obstacle configurations, leaving residual trails behind them. The objective is out-live all opponents by avoiding collisions. A light competitor is eliminated from a round if it collides with a wall, an obstacle, an opponents trail, or…

  • Atlas of War

    Atlas of War

    Ten years from now, an Evil Dictator dupes the UN into giving him control of the world. Within months his empire collapses, and he begins a global war to re-establish dominance. This RPG follows a group of heroes (?) through that conflict.

    A demo will be released with at the April 2006 showcase, and the full game will be released during Welcome Week, Fall 2006.