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   <channel>
     <title>Games By Andrew Pinson</title>
      <link>http://www.wolverinesoft.org/member/pinsona</link>
      <atom:link href="http://wolverinesoft.org/member/pinsona/games.rss" rel="self" type="application/rss+xml" />
      <description>Games developed by Andrew Pinson with Wolverine Soft, the video game development club at the University of Michigan</description>
      <language>en-us</language>
      <webMaster>wsoft.webmaster@umich.edu</webMaster>
            <item>
         <title>Trash Blaster</title>
         <link>http://www.wolverinesoft.org/game/168/trash-blaster</link>
         <comments>http://www.wolverinesoft.org/game/168/trash-blaster</comments>
         <description>&lt;p&gt;48 hour game development competition, 2011 Team 6...&lt;/p&gt;

&lt;p&gt;Battle evil robots in a dystopic future to reclaim the earth for humanity. Collect garbage from the robots to power your specially modified jet-pack, and blast the bots to the bin!&lt;/p&gt;

&lt;p&gt;Download the 48hour version here:&lt;/p&gt;

&lt;p&gt;http://www-personal.umich.edu/~smilando/48h/trashblaster.zip&lt;/p&gt;
</description>
                  <enclosure url="http://www.wolverinesoft.org/img/project/Screen_shot_2011-01-23_at_2.11_.17_AM_.png" length="261800" type="image/png" />
                  <pubDate>Sun, 30 Jan 2011 23:16:28 -0500</pubDate>
         <guid>http://www.wolverinesoft.org/game/168/trash-blaster</guid>
      </item>
            <item>
         <title>Avian Abduction</title>
         <link>http://www.wolverinesoft.org/game/145/avian-abduction</link>
         <comments>http://www.wolverinesoft.org/game/145/avian-abduction</comments>
         <description>&lt;p&gt;Capture insane birds for their own good (and profit)!&lt;/p&gt;

&lt;p&gt;Download the Windows version with the link above!&lt;/p&gt;

&lt;p&gt;Mac users click &lt;a href=&quot;http://www-personal.umich.edu/~joemitch/AvianAbductionMac.zip&quot;&gt;HERE&lt;/a&gt; for the Snow Leopard version! Contact Joe for other Mac versions.&lt;/p&gt;
</description>
                  <enclosure url="http://www.wolverinesoft.org/img/project/Screen_shot_2010-02-14_at_9.17_.02_PM_.png" length="148112" type="image/png" />
                  <pubDate>Thu, 18 Mar 2010 19:07:08 -0400</pubDate>
         <guid>http://www.wolverinesoft.org/game/145/avian-abduction</guid>
      </item>
            <item>
         <title>Stephen Colbert's Battle of Wits Starring Stephen Colbert</title>
         <link>http://www.wolverinesoft.org/game/69/stephen-colberts-battle-of-wits-starring-stephen-colbert</link>
         <comments>http://www.wolverinesoft.org/game/69/stephen-colberts-battle-of-wits-starring-stephen-colbert</comments>
         <description>&lt;p&gt;You've seen the man, now be the man. Stephen Colbert is America's best reference for its political candidates. His tough questions expose the truthiness of the situation and show all the candidates for what they really are: not legitimate. Play as Stephen in your goal to lower the legitimacy of each candidate by asking the hard questions guaranteed to fluster them. Developed in the 5th annual 48 hour game development contest.&lt;/p&gt;
</description>
                  <enclosure url="http://www.wolverinesoft.org/img/project/Colbert.JPG" length="77185" type="image/jpeg" />
                  <pubDate>Sun, 20 Jan 2008 17:14:35 -0500</pubDate>
         <guid>http://www.wolverinesoft.org/game/69/stephen-colberts-battle-of-wits-starring-stephen-colbert</guid>
      </item>
            <item>
         <title>Granicus</title>
         <link>http://www.wolverinesoft.org/game/60/granicus</link>
         <comments>http://www.wolverinesoft.org/game/60/granicus</comments>
         <description>&lt;p&gt;Ships are controlled with either wired Xbox 360 controllers or a keyboard. Generic joystick controls are possible but not yet configurable. Granicus is controlled with amouse. This game is two to three players, as the Granicus player is optional.&lt;/p&gt;

&lt;p&gt;Two players play as space ships shaped roughly as &quot;equals&quot; signs. Their objective is to shoot at and destroy each other. Players may dodge incoming shots either by simply moving out of the way, or by rotating the ship such that the shot flies through the gap between the &quot;lines&quot;. Shots bounce off of the perimeter, and may cause friendly fire damage. A third player may control &quot;Granicus&quot; using a mouse, and have the ability to draw barriers across the screen. These barriers block both the shots and the ships themselves. The objective of the Grannicus player is to prevent the ships from destroying each other, winning if more than one ship is remaining at the end of the time limit.&lt;/p&gt;

&lt;p&gt;** Improvements since 48 hour contest:&lt;/p&gt;

&lt;p&gt;Support for keyboard controls for players 1 and 2.&lt;br /&gt;
Non-configurable joystick support for player 1.&lt;br /&gt;
Lines no longer draw farther than their maximum length.&lt;br /&gt;
Lines disappear immediately if there are too many lines on the screen.&lt;/p&gt;

&lt;p&gt;Lines turn green if they can be placed, red if they cannot (if there are 5 lines on the screen).&lt;br /&gt;
Sounds for line hit, ship hit, and ship destroy.**&lt;/p&gt;
</description>
                  <enclosure url="http://www.wolverinesoft.org/img/project/project60.png" length="6971" type="image/png" />
                  <pubDate>Sat, 14 Apr 2007 17:25:20 -0400</pubDate>
         <guid>http://www.wolverinesoft.org/game/60/granicus</guid>
      </item>
            <item>
         <title>PlayPlace</title>
         <link>http://www.wolverinesoft.org/game/50/playplace</link>
         <comments>http://www.wolverinesoft.org/game/50/playplace</comments>
         <description>&lt;p&gt;&lt;em&gt;PlayPlace&lt;/em&gt; was my final project for EECS 494 - Computer Game Design and Development, completed in December 2005. The game uses Direct3D 9.0 for the 3D graphics API. It is designed to be a multiplayer game using Xbox 360 controllers for PC. However, it can be played with the keyboard (single player only), but using an Xbox 360 controller is highly recommended. A fluid physics simulation is the core element of the gameplay, meaning the primary task for the players is to interact with the movement of the balls. The fluid physics are based on the SIGGRAPH paper from 2003 entitled &quot;Particle-Based Fluid Simulation for Interactive Applications&quot;. Programming the physics was the most challenging part of the project, and I think it turned out very well. Below you can download the game, view screenshots or read the original design document (which is drastically different from the end result).&lt;/p&gt;&lt;/p&gt;
</description>
                  <enclosure url="http://www.wolverinesoft.org/img/project/project50.jpeg" length="35819" type="image/jpeg" />
                  <pubDate>Sun, 18 Jun 2006 20:45:57 -0400</pubDate>
         <guid>http://www.wolverinesoft.org/game/50/playplace</guid>
      </item>
            <item>
         <title>Wandering Ash</title>
         <link>http://www.wolverinesoft.org/game/44/wandering-ash</link>
         <comments>http://www.wolverinesoft.org/game/44/wandering-ash</comments>
         <description>&lt;p&gt;&quot;The leaf was not always a leaf. Once, the leaf was a person. One day, this person stumbled upon the evil witch's castle, between our world and the world of the void. The witch transformed the person into a leaf, and flung the leaf far away, toward the world of the void. The closer one gets to the world of the void, the fewer things exist. If an object gets too close, its existence threshold is reached, and it ceases to exist entirely. This would have happened to the leaf, but luckily for it, a gust of wind prevented it from going too far toward the void. Saved from nonexistence, the leaf must find its way back to the witch's castle to break the curse, and return to reality.&quot; Draw lines of wind to help the leaf get back to reality, and prevent the leaf from falling to the ground, getting eaten, or catching on fire! Includes 6 challenging levels, and unlockable cheats.&lt;/p&gt;
</description>
                  <enclosure url="http://www.wolverinesoft.org/img/project/project44.jpeg" length="8606" type="image/jpeg" />
                  <pubDate>Sat, 24 Dec 2005 01:14:33 -0500</pubDate>
         <guid>http://www.wolverinesoft.org/game/44/wandering-ash</guid>
      </item>
            <item>
         <title>Sleepkeeper</title>
         <link>http://www.wolverinesoft.org/game/37/sleepkeeper</link>
         <comments>http://www.wolverinesoft.org/game/37/sleepkeeper</comments>
         <description>&lt;p&gt;You are a sleepkeeper. It is your mission to help the person you are assigned to have the longest, happiest dreams possible. Tonight, you have been assigned to Puffball. In the game, you will see Puffball inside a cloud. The cloud represents Puffball's dream, and the more engrossed he is in his dream, the larger the cloud will be. The dream cloud will gradually shrink over time. If the dream shrinks to nothing, Puffball will wake up from his sleep. To prevent this from happening, you must let good things enter Puffball's dream. When a good thing enters the dream, it will get larger. However, good things are not the only things trying to enter the dream. There are also bad things that try to enter the dream, and if they enter, the dream will get smaller. To prevent this, you must use the mouse to draw rainbow-colored dream lines to intercept the bad things. When a dream line collides with any thing, both the line and the thing will disappear. Dream lines do not differentiate between good and bad things, so you must be careful to draw your lines to intercept the bad things while letting the good things into the dream.&lt;/p&gt;
</description>
                  <enclosure url="http://www.wolverinesoft.org/img/project/project37.jpeg" length="39487" type="image/jpeg" />
                  <pubDate>Thu, 10 Nov 2005 12:32:21 -0500</pubDate>
         <guid>http://www.wolverinesoft.org/game/37/sleepkeeper</guid>
      </item>
            <item>
         <title>Squatter House</title>
         <link>http://www.wolverinesoft.org/game/30/squatter-house</link>
         <comments>http://www.wolverinesoft.org/game/30/squatter-house</comments>
         <description>&lt;p&gt;&lt;strong&gt;The Game:&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;Many people in the world could use some rest and relaxation. One day, one of these people receives a letter informing them that they have won a free vacation home from a real estate sweepstakes. The person arrives at their new vacation home, eager for a calming experience, only to find a squatter has taken up residence! You can play as the squatter or the rightful owner of the home, who will chase the squatter. If you are the chaser, you must chase and catch the squatter so you can kick him out and finally relax. If you choose to be the squatter, you will win if you can &quot;lay claim&quot; to your territory, by getting to enough waypoints in the house. In the game, you will choose a character and a house plan (maze), and your opponent will do the same. Each player is confined by the house plan they choose, but your opponent doesn't have to choose the same house plan as you. This means that while you are bound by the walls in your house plan, the other player may be able to disregard some of those walls! This game is multiplayer only, over a network. Featured characters include Lil John, Howard Dean, Sexy Grandpa, and more!&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Features:&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;The quickest networked multiplayer game known to man! Single rounds of the game generally last less than 10 seconds, so you don't even have to set aside time during your day to play!&lt;/p&gt;

&lt;p&gt;Familiar, yet innovative gameplay&lt;/p&gt;

&lt;p&gt;Choose from 6 characters, each with a humorous story&lt;/p&gt;

&lt;p&gt;10 different Powerups to give you an edge over your opponent&lt;/p&gt;

&lt;p&gt;Pick up Bling so you can use your character's Special Move&lt;/p&gt;

&lt;p&gt;Make your own mazes to put into the game!&lt;/p&gt;
</description>
                  <enclosure url="http://www.wolverinesoft.org/img/project/project30.jpeg" length="28031" type="image/jpeg" />
                  <pubDate>Mon, 01 Nov 2004 22:43:36 -0500</pubDate>
         <guid>http://www.wolverinesoft.org/game/30/squatter-house</guid>
      </item>
            <item>
         <title>Crisis Wolverine 2: Shadows of the Past</title>
         <link>http://www.wolverinesoft.org/game/18/crisis-wolverine-2-shadows-of-the-past</link>
         <comments>http://www.wolverinesoft.org/game/18/crisis-wolverine-2-shadows-of-the-past</comments>
         <description>Following the success of Crisis Wolverine: Insurrection Green, Crisis Wolverine 2: Shadows of the Past is a top-down Role Playing game for Windows PC. CW2 follows the story of Alex as he discovers the real truth behind Johnny Foreshadow, U of M and those pesky Spartans! CW2 features a bigger cast of characters, memorable villains, familiar (and some unfamiliar) places, a new original soundtrack and art in an interactive RPG World! Don't miss it!!</description>
                  <enclosure url="http://www.wolverinesoft.org/img/project/project18.jpeg" length="7858" type="image/jpeg" />
                  <pubDate>Wed, 07 Apr 2004 12:24:22 -0400</pubDate>
         <guid>http://www.wolverinesoft.org/game/18/crisis-wolverine-2-shadows-of-the-past</guid>
      </item>
            <item>
         <title>Crisis Wolverine: Insurrection Green</title>
         <link>http://www.wolverinesoft.org/game/17/crisis-wolverine-insurrection-green</link>
         <comments>http://www.wolverinesoft.org/game/17/crisis-wolverine-insurrection-green</comments>
         <description>Crisis Wolverine: Insurrection Green is the top down RPG that took this campus by storm. It is best described as Final Fantasy here on the U of M campus. This highly addictive, simplistic four hour game was... well... pure genius. The hard work really paid off and the development team can happily boast several thousand downloads.&lt;br/&gt;
&lt;br/&gt;
Crisis Wolverine begins with the main character finding himself stranded on the campus of U of M during spring break. He soon uncovers MSU's dastardly plans to overtake the campus and must find it within himself to stop it. Those he encounters along the way will shape his destiny, and the destiny of the campus itself.</description>
                  <enclosure url="http://www.wolverinesoft.org/img/project/project17.jpeg" length="7890" type="image/jpeg" />
                  <pubDate>Thu, 03 Apr 2003 12:24:22 -0500</pubDate>
         <guid>http://www.wolverinesoft.org/game/17/crisis-wolverine-insurrection-green</guid>
      </item>
            <item>
         <title>Tower of the Stone Curse</title>
         <link>http://www.wolverinesoft.org/game/85/tower-of-the-stone-curse</link>
         <comments>http://www.wolverinesoft.org/game/85/tower-of-the-stone-curse</comments>
         <description>You have walked into the Tower of the Stone Curse! The curse puts a large block of stone around your legs, and if you don't get to the top of the tower, you will turn to stone forever! Luckily, you came to the tower with a device that lets you switch places with the nearest object directly to the North, South, East, or West of you. Get to the portal on each floor of the tower to get to the next level. Get to the top of the tower to win!</description>
                  <enclosure url="http://www.wolverinesoft.org/img/project/project85.jpg" length="16534" type="image/jpeg" />
                  <pubDate>Wed, 31 Dec 1969 19:00:00 -0500</pubDate>
         <guid>http://www.wolverinesoft.org/game/85/tower-of-the-stone-curse</guid>
      </item>
            <item>
         <title>WolverineWare</title>
         <link>http://www.wolverinesoft.org/game/11/wolverineware</link>
         <comments>http://www.wolverinesoft.org/game/11/wolverineware</comments>
         <description>&lt;p&gt;WolverineWare is the first true Wolverine Soft community project in a while. Development of this game will be done by programmers, artists, musicians, designers, beginners and experts alike. The idea behind the game is that it will be like WarioWare, Inc. (the GBA game) with a WolverineSoft/UofM theme. It will consist of a huge number of simple, short (as in, a few seconds long) &quot;microgames&quot; each developed by an individual or group of Wolverine Soft members. &lt;/p&gt;
Interested in joining the Wolverine Ware development team? Come to one of our development sessions on Wednesday nights. Email &lt;a href=&quot;http://wolverinesoft.org/mailto:wsoft.president@umich.edu&gt;Hayden&lt;/a&gt; for more information about the meetings and joining.&lt;/p&gt;

&lt;p&gt;[Download The Wolverine Ware SDK][2]&lt;br /&gt;
This includes the Wolverine Ware engine and a demo microgame.&lt;/p&gt;

&lt;p&gt;Instructions for setting up the SDK and programming a microgame can be found &lt;a href=&quot;http://wolverinesoft.org//projects/WolverineWare/WolverineWare_docs.htm&gt;here&lt;/a&gt;. These slides also contain documentation for the utility classes included with the SDK.&lt;/p&gt;

&lt;h2&gt;Microgames&lt;/h2&gt;

&lt;p&gt;These are all of the microgames that have been conceived so far. Some are complete and fully functional in the game, others are in development, and others are still just ideas. If you would like to submit a new microgame concept send an email to &lt;a href=&quot;http://wolverinesoft.org/mailto:wsoft.president@umich.edu&gt;Hayden&lt;/a&gt;. If you would like to work on any of the incomplete microgames below, contact the creator. If you begin work on or complete one of the microgames below, email &lt;a href=&quot;http://wolverinesoft.org/mailto:wsoft.president@umich.edu&gt;Hayden&lt;/a&gt; so the status will be updated.&lt;/p&gt;

&lt;table cellspacing=&quot;0&quot; cellpadding=&quot;2&quot; border=&quot;0&quot; width=&quot;100%&quot;&gt;
  &lt;tr&gt;
    &lt;td class=&quot;members&quot;&gt;
      Microgame
    &lt;/td&gt;
    
    &lt;td class=&quot;members&quot;&gt;
      Creator
    &lt;/td&gt;
    
    &lt;td class=&quot;members&quot;&gt;
      Contact
    &lt;/td&gt;
    
    &lt;td class=&quot;members&quot;&gt;
      Status
    &lt;/td&gt;
  &lt;/tr&gt;
  
  &lt;tr&gt;
    &lt;td class=&quot;members&quot;&gt;
      Discipline
    &lt;/td&gt;
    
    &lt;td class=&quot;members&quot;&gt;
      Mohammad Dar
    &lt;/td&gt;
    
    &lt;td class=&quot;members&quot;&gt;
       mdar
    &lt;/td&gt;
    
    &lt;td class=&quot;members&quot;&gt;
      In Development
    &lt;/td&gt;
  &lt;/tr&gt;
  
  &lt;tr&gt;
    &lt;td class=&quot;members&quot;&gt;
      Swipe the MCard
    &lt;/td&gt;
    
    &lt;td class=&quot;members&quot;&gt;
      Robert Tanniru
    &lt;/td&gt;
    
    &lt;td class=&quot;members&quot;&gt;
      rtanniru
    &lt;/td&gt;
    
    &lt;td class=&quot;members&quot;&gt;
      In Development
    &lt;/td&gt;
  &lt;/tr&gt;
  
  &lt;tr&gt;
    &lt;td class=&quot;members&quot;&gt;
      Smash the Demons
    &lt;/td&gt;
    
    &lt;td class=&quot;members&quot;&gt;
      Robert Tanniru
    &lt;/td&gt;
    
    &lt;td class=&quot;members&quot;&gt;
      rtanniru
    &lt;/td&gt;
    
    &lt;td class=&quot;members&quot;&gt;
      Concept
    &lt;/td&gt;
  &lt;/tr&gt;
  
  &lt;tr&gt;
    &lt;td class=&quot;members&quot;&gt;
      Balance on the Bus
    &lt;/td&gt;
    
    &lt;td class=&quot;members&quot;&gt;
      Robert Tanniru
    &lt;/td&gt;
    
    &lt;td class=&quot;members&quot;&gt;
      rtanniru
    &lt;/td&gt;
    
    &lt;td class=&quot;members&quot;&gt;
      Concept
    &lt;/td&gt;
  &lt;/tr&gt;
  
  &lt;tr&gt;
    &lt;td class=&quot;members&quot;&gt;
      Stay Awake
    &lt;/td&gt;
    
    &lt;td class=&quot;members&quot;&gt;
      Andrew Pinson / Aaron Brown
    &lt;/td&gt;
    
    &lt;td class=&quot;members&quot;&gt;
      pinsona / brownaa
    &lt;/td&gt;
    
    &lt;td class=&quot;members&quot;&gt;
      Concept
    &lt;/td&gt;
  &lt;/tr&gt;
  
  &lt;tr&gt;
    &lt;td class=&quot;members&quot;&gt;
      Kick the Field Goal
    &lt;/td&gt;
    
    &lt;td class=&quot;members&quot;&gt;
      Andrew Pinson
    &lt;/td&gt;
    
    &lt;td class=&quot;members&quot;&gt;
      pinsona
    &lt;/td&gt;
    
    &lt;td class=&quot;members&quot;&gt;
      Concept
    &lt;/td&gt;
  &lt;/tr&gt;
  
  &lt;tr&gt;
    &lt;td class=&quot;members&quot;&gt;
      Chug!
    &lt;/td&gt;
    
    &lt;td class=&quot;members&quot;&gt;
      Andrew Pinson
    &lt;/td&gt;
    
    &lt;td class=&quot;members&quot;&gt;
      pinsona
    &lt;/td&gt;
    
    &lt;td class=&quot;members&quot;&gt;
      Concept
    &lt;/td&gt;
  &lt;/tr&gt;
  
  &lt;tr&gt;
    &lt;td class=&quot;members&quot;&gt;
      Get Money from MSA
    &lt;/td&gt;
    
    &lt;td class=&quot;members&quot;&gt;
      Andrew Pinson
    &lt;/td&gt;
    
    &lt;td class=&quot;members&quot;&gt;
      pinsona
    &lt;/td&gt;
    
    &lt;td class=&quot;members&quot;&gt;
      Concept
    &lt;/td&gt;
  &lt;/tr&gt;
  
  &lt;tr&gt;
    &lt;td class=&quot;members&quot;&gt;
      Get Money from UMEC
    &lt;/td&gt;
    
    &lt;td class=&quot;members&quot;&gt;
      Andrew Pinson
    &lt;/td&gt;
    
    &lt;td class=&quot;members&quot;&gt;
      pinsona
    &lt;/td&gt;
    
    &lt;td class=&quot;members&quot;&gt;
      Concept
    &lt;/td&gt;
  &lt;/tr&gt;
  
  &lt;tr&gt;
    &lt;td class=&quot;members&quot;&gt;
      Find the Class
    &lt;/td&gt;
    
    &lt;td class=&quot;members&quot;&gt;
      Andrew Pinson
    &lt;/td&gt;
    
    &lt;td class=&quot;members&quot;&gt;
      pinsona
    &lt;/td&gt;
    
    &lt;td class=&quot;members&quot;&gt;
      Concept
    &lt;/td&gt;
  &lt;/tr&gt;
  
  &lt;tr&gt;
    &lt;td class=&quot;members&quot;&gt;
      Cross the Street
    &lt;/td&gt;
    
    &lt;td class=&quot;members&quot;&gt;
      Andrew Pinson / Aaron Brown
    &lt;/td&gt;
    
    &lt;td class=&quot;members&quot;&gt;
      pinsona / brownaa
    &lt;/td&gt;
    
    &lt;td class=&quot;members&quot;&gt;
      Concept
    &lt;/td&gt;
  &lt;/tr&gt;
  
  &lt;tr&gt;
    &lt;td class=&quot;members&quot;&gt;
      Feed Puffball
    &lt;/td&gt;
    
    &lt;td class=&quot;members&quot;&gt;
      Hayden Cacace, Andrew Pinson
    &lt;/td&gt;
    
    &lt;td class=&quot;members&quot;&gt;
      hacacace, pinsona
    &lt;/td&gt;
    
    &lt;td class=&quot;members&quot;&gt;
      Done
    &lt;/td&gt;
  &lt;/tr&gt;
  
  &lt;tr&gt;
    &lt;td class=&quot;members&quot;&gt;
      Chalk the Diag
    &lt;/td&gt;
    
    &lt;td class=&quot;members&quot;&gt;
      Hayden Cacace
    &lt;/td&gt;
    
    &lt;td class=&quot;members&quot;&gt;
      hacacace
    &lt;/td&gt;
    
    &lt;td class=&quot;members&quot;&gt;
      Concept
    &lt;/td&gt;
  &lt;/tr&gt;
  
  &lt;tr&gt;
    &lt;td class=&quot;members&quot;&gt;
      Sheepherd Tribute
    &lt;/td&gt;
    
    &lt;td class=&quot;members&quot;&gt;
      Hayden Cacace
    &lt;/td&gt;
    
    &lt;td class=&quot;members&quot;&gt;
      hacacace
    &lt;/td&gt;
    
    &lt;td class=&quot;members&quot;&gt;
      In Development
    &lt;/td&gt;
  &lt;/tr&gt;
  
  &lt;tr&gt;
    &lt;td class=&quot;members&quot;&gt;
      Air Hare Tribute
    &lt;/td&gt;
    
    &lt;td class=&quot;members&quot;&gt;
      Hayden Cacace
    &lt;/td&gt;
    
    &lt;td class=&quot;members&quot;&gt;
      hacacace
    &lt;/td&gt;
    
    &lt;td class=&quot;members&quot;&gt;
      In Development
    &lt;/td&gt;
  &lt;/tr&gt;
  
  &lt;tr&gt;
    &lt;td class=&quot;members&quot;&gt;
      Catch the Bus
    &lt;/td&gt;
    
    &lt;td class=&quot;members&quot;&gt;
      Hayden Cacace
    &lt;/td&gt;
    
    &lt;td class=&quot;members&quot;&gt;
      hacacace
    &lt;/td&gt;
    
    &lt;td class=&quot;members&quot;&gt;
      Concept
    &lt;/td&gt;
  &lt;/tr&gt;
  
  &lt;tr&gt;
    &lt;td class=&quot;members&quot;&gt;
      Sword Fight
    &lt;/td&gt;
    
    &lt;td class=&quot;members&quot;&gt;
      Andrew Chi
    &lt;/td&gt;
    
    &lt;td class=&quot;members&quot;&gt;
      sataiko
    &lt;/td&gt;
    
    &lt;td class=&quot;members&quot;&gt;
      Concept
    &lt;/td&gt;
  &lt;/tr&gt;
  
  &lt;tr&gt;
    &lt;td class=&quot;members&quot;&gt;
      Break Wall
    &lt;/td&gt;
    
    &lt;td class=&quot;members&quot;&gt;
      Andrew Chi
    &lt;/td&gt;
    
    &lt;td class=&quot;members&quot;&gt;
      sataiko
    &lt;/td&gt;
    
    &lt;td class=&quot;members&quot;&gt;
      Concept
    &lt;/td&gt;
  &lt;/tr&gt;
  
  &lt;tr&gt;
    &lt;td class=&quot;members&quot;&gt;
      Type U Mich
    &lt;/td&gt;
    
    &lt;td class=&quot;members&quot;&gt;
      Andrew Chi
    &lt;/td&gt;
    
    &lt;td class=&quot;members&quot;&gt;
      sataiko
    &lt;/td&gt;
    
    &lt;td class=&quot;members&quot;&gt;
      Concept
    &lt;/td&gt;
  &lt;/tr&gt;
  
  &lt;tr&gt;
    &lt;td class=&quot;members&quot;&gt;
      Eat Pac-Man Style
    &lt;/td&gt;
    
    &lt;td class=&quot;members&quot;&gt;
      Andrew Chi
    &lt;/td&gt;
    
    &lt;td class=&quot;members&quot;&gt;
      sataiko
    &lt;/td&gt;
    
    &lt;td class=&quot;members&quot;&gt;
      Concept
    &lt;/td&gt;
  &lt;/tr&gt;
  
  &lt;tr&gt;
    &lt;td class=&quot;members&quot;&gt;
      Car Dodge
    &lt;/td&gt;
    
    &lt;td class=&quot;members&quot;&gt;
      Phil Smith
    &lt;/td&gt;
    
    &lt;td class=&quot;members&quot;&gt;
      smithph
    &lt;/td&gt;
    
    &lt;td class=&quot;members&quot;&gt;
      In Development
    &lt;/td&gt;
  &lt;/tr&gt;
  
  &lt;tr&gt;
    &lt;td class=&quot;members&quot;&gt;
      Shoot the Squirrel
    &lt;/td&gt;
    
    &lt;td class=&quot;members&quot;&gt;
      Jeff Mlakar
    &lt;/td&gt;
    
    &lt;td class=&quot;members&quot;&gt;
      jmlakar
    &lt;/td&gt;
    
    &lt;td class=&quot;members&quot;&gt;
      Needs Music
    &lt;/td&gt;
  &lt;/tr&gt;
  
  &lt;tr&gt;
    &lt;td class=&quot;members&quot;&gt;
      Dodge Bird Crap
    &lt;/td&gt;
    
    &lt;td class=&quot;members&quot;&gt;
      Jeff Mlakar / Hayden Cacace
    &lt;/td&gt;
    
    &lt;td class=&quot;members&quot;&gt;
      jmlakar / hacacace
    &lt;/td&gt;
    
    &lt;td class=&quot;members&quot;&gt;
      Concept
    &lt;/td&gt;
  &lt;/tr&gt;
  
  &lt;tr&gt;
    &lt;td class=&quot;members&quot;&gt;
      Roidrage
    &lt;/td&gt;
    
    &lt;td class=&quot;members&quot;&gt;
      Alex Ni
    &lt;/td&gt;
    
    &lt;td class=&quot;members&quot;&gt;
      alexni
    &lt;/td&gt;
    
    &lt;td class=&quot;members&quot;&gt;
      Done
    &lt;/td&gt;
  &lt;/tr&gt;
  
  &lt;tr&gt;
    &lt;td class=&quot;members&quot;&gt;
      Inflate
    &lt;/td&gt;
    
    &lt;td class=&quot;members&quot;&gt;
      Pete Knepley
    &lt;/td&gt;
    
    &lt;td class=&quot;members&quot;&gt;
      knepleyp
    &lt;/td&gt;
    
    &lt;td class=&quot;members&quot;&gt;
      Needs Music
    &lt;/td&gt;
  &lt;/tr&gt;
  
  &lt;tr&gt;
    &lt;td class=&quot;members&quot;&gt;
      Study
    &lt;/td&gt;
    
    &lt;td class=&quot;members&quot;&gt;
      Pete Knepley
    &lt;/td&gt;
    
    &lt;td class=&quot;members&quot;&gt;
      knepleyp
    &lt;/td&gt;
    
    &lt;td class=&quot;members&quot;&gt;
      In Development
    &lt;/td&gt;
  &lt;/tr&gt;
  
  &lt;tr&gt;
    &lt;td class=&quot;members&quot;&gt;
      Find a Pierpont Parking Spot
    &lt;/td&gt;
    
    &lt;td class=&quot;members&quot;&gt;
      Jeff Mlakar
    &lt;/td&gt;
    
    &lt;td class=&quot;members&quot;&gt;
      jmlakar
    &lt;/td&gt;
    
    &lt;td class=&quot;members&quot;&gt;
      Concept
    &lt;/td&gt;
  &lt;/tr&gt;
  
  &lt;tr&gt;
    &lt;td class=&quot;members&quot;&gt;
      Panda Hunt Express
    &lt;/td&gt;
    
    &lt;td class=&quot;members&quot;&gt;
      Mitchell Keith Bloch
    &lt;/td&gt;
    
    &lt;td class=&quot;members&quot;&gt;
      bazald
    &lt;/td&gt;
    
    &lt;td class=&quot;members&quot;&gt;
      Concept
    &lt;/td&gt;
  &lt;/tr&gt;
&lt;/table&gt;

&lt;p&gt;[2]: /projects/WolverineWare/Wolverine Ware SDK.zip&lt;/p&gt;
</description>
                  <enclosure url="http://www.wolverinesoft.org/img/project/project11.jpeg" length="34089" type="image/jpeg" />
                  <pubDate>Wed, 31 Dec 1969 19:00:00 -0500</pubDate>
         <guid>http://www.wolverinesoft.org/game/11/wolverineware</guid>
      </item>
            <item>
         <title>Grabbo!</title>
         <link>http://www.wolverinesoft.org/game/200/grabbo</link>
         <comments>http://www.wolverinesoft.org/game/200/grabbo</comments>
         <description>&lt;p&gt;PC download: click Download link above&lt;/p&gt;

&lt;p&gt;Mac Snow Leopard download: &lt;a href=&quot;http://www-personal.umich.edu/~pinsona/GrabboOS10.6.zip&quot;&gt;Download&lt;/a&gt;&lt;/p&gt;
</description>
                  <enclosure url="http://www.wolverinesoft.org/img/project/notfound.gif" length="7943" type="image/gif" />
                  <pubDate>Wed, 31 Dec 1969 19:00:00 -0500</pubDate>
         <guid>http://www.wolverinesoft.org/game/200/grabbo</guid>
      </item>
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