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     <title>Games By Karandeep Singh</title>
      <link>http://www.wolverinesoft.org/member/ksinghz</link>
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      <description>Games developed by Karandeep Singh with Wolverine Soft, the video game development club at the University of Michigan</description>
      <language>en-us</language>
      <webMaster>wsoft.webmaster@umich.edu</webMaster>
            <item>
         <title>Mission: Boid Rescue</title>
         <link>http://www.wolverinesoft.org/game/15/mission-boid-rescue</link>
         <comments>http://www.wolverinesoft.org/game/15/mission-boid-rescue</comments>
         <description>&lt;strong&gt;Entry for the 2004 Wolverine Soft Game Development Contest Extravaganza!&lt;/strong&gt;&lt;br/&gt;
Theme: Freedom.&lt;br/&gt;
&lt;br/&gt;
This project was an attempt at using flocking algorithms in a game. The objective is to capture the &quot;boids&quot; from five different levels before the time runs out. Boids are also able to free ones already captured, and each time a boid is freed, a replacement cage is used (player has a limited number of replacement cages). Boids move around in groups, avoiding the player. They are attracted to the bait you can fire at them, and also the cages so they can free their friends.&lt;br/&gt;
&lt;br/&gt;
The boids are an endangered species that you've bred in captivity. You want to release them in the wild so they can live free, but first you must round them up.&lt;br/&gt;
&lt;br/&gt;
This game was made using:&lt;br/&gt;
&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Music library: &lt;a href=&quot;http://www.fmod.org/&quot;&gt;FMOD&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Graphics library: &lt;a href=&quot;http://www.opengl.org/&quot;&gt;OpenGL&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Windowing system: &lt;a href=&quot;http://www.opengl.org/&quot;&gt;GLUT&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;</description>
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                  <pubDate>Mon, 05 Jul 2004 22:36:56 -0400</pubDate>
         <guid>http://www.wolverinesoft.org/game/15/mission-boid-rescue</guid>
      </item>
            <item>
         <title>Crisis Wolverine: Insurrection Green</title>
         <link>http://www.wolverinesoft.org/game/17/crisis-wolverine-insurrection-green</link>
         <comments>http://www.wolverinesoft.org/game/17/crisis-wolverine-insurrection-green</comments>
         <description>Crisis Wolverine: Insurrection Green is the top down RPG that took this campus by storm. It is best described as Final Fantasy here on the U of M campus. This highly addictive, simplistic four hour game was... well... pure genius. The hard work really paid off and the development team can happily boast several thousand downloads.&lt;br/&gt;
&lt;br/&gt;
Crisis Wolverine begins with the main character finding himself stranded on the campus of U of M during spring break. He soon uncovers MSU's dastardly plans to overtake the campus and must find it within himself to stop it. Those he encounters along the way will shape his destiny, and the destiny of the campus itself.</description>
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                  <pubDate>Thu, 03 Apr 2003 12:24:22 -0500</pubDate>
         <guid>http://www.wolverinesoft.org/game/17/crisis-wolverine-insurrection-green</guid>
      </item>
            <item>
         <title>Arcade Carrom</title>
         <link>http://www.wolverinesoft.org/game/14/arcade-carrom</link>
         <comments>http://www.wolverinesoft.org/game/14/arcade-carrom</comments>
         <description>An arcade version of the popular Indian Carrom game.</description>
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                  <pubDate>Sat, 20 Jul 2002 22:36:56 -0400</pubDate>
         <guid>http://www.wolverinesoft.org/game/14/arcade-carrom</guid>
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