Video Game Development at the University of Michigan

David Ross

 
 
Profile
Status active
Class 2010
Location Ann Arbor, MI
Occupation Freelance writer
Contact Information
Primary email David's primary email
member photo

Biography

Currently working on and off with Headless Hydra Games and Purple Duck Games to produce awesome content for Pathfinder RPG.

Previously worked with SRRN Games to produce text for the best mad lib video game on the market, iLib.

Skills

  • dialogue,
  • plotting,
  • editing,
  • game and level design,
  • team leadership,
  • some C++

Side Projects

Dungeons & Dragons and Pathfinder RPG design at Dicefreaks D20 Community:

Projects

David has been involved with the following projects:

  • Abominations

    Abominations

    Developed for Wolverine Soft's 2012 48-hour game development contest with the theme of "Combine".

    Wield the godlike powers of the titans and combine features of many mystical creatures, wild beasts, and mortals to create abomination champions to fight for supremacy in this turn-based online card game.

    Playable at-- http://hasfailed.me:3000

    Files at-- http://sharlee.net/48hr2012/abomination-game.zip

  • Spirit Realm RPG (working title)

    Spirit Realm RPG (working title)

    This a 2D RPG in which the player is a person trapped in a spirit realm, who must explore and survive by obtaining spells from the indigenous spirits.

  • Waste the Invaders

    Waste the Invaders

    Waste the invaders before they waste you! In this tower defense game, you must take care not to waste time or money as you protect unspoiled land from alien waste dumpers and radioactive mutants. But watch out! If your enemies reach your home base, they will turn it into a wasteland!

  • Puzzling Prophecy

    Puzzling Prophecy

    A top-down puzzle/adventure game using a variety of magical and skill abilities of player characters to solve puzzles and battle monsters. Weave complex spells using simpler ones to create unique effects like teleportation or break enemy spells.

    Some development has already been attempted to adapt an existing engine for this game, but it's not clear yet how much has been finished and how much is left to be done. Requires C++ programmers, artists, and music.

  • The Grand Tournament

    The Grand Tournament

    A text-based turn-based fantasy RPG set in the time of a momentous tournament. The land has a new king and queen, who are still establishing their new social order. People come from far and wide for the opportunities here. Prove your worth in battle, win gold, earn titles, discover dangerous secrets, and perhaps even become Royal Champion!

  • Sagittarius

    Sagittarius

    A top-down multiplayer arrow combat game with monsters, power-ups, and obstacles. Uses the XBox 360 controller's two analogue sticks to aim and control the power of shots (keyboard play is also possible). Vary your pull on your bow to kill enemies quickly and recklessly or slowly and cautiously. Get power-ups to help kill your foes; destroy power-ups so the enemies can't use them against you. Use terrain to keep dangerous enemies at bay. Certain enemies…

  • The Maze

    The Maze

    "The Maze" will put players in a dark, creepy environment from a first-person perspective. Armed with only a flashlight, the player will have to navigate through a series of surreal, unsettling environments before being captured and devoured by the monster inside them.

    This is a mod for Half-Life 2: Episode 2, and is being made with the Source SDK.