Video Game Development at the University of Michigan

Lights Out

 
 
Highlights
Developers
Status Completed
Added on January 18, 2009
Platform
Release date January 18, 2009
Download Download
Lights Out

48 Hour Alumni Contest 1
Pushing a light on the 6x6 grid will flip a light switch on that square and flip the light switches on all the adjacent squares as well. The objective is to turn all the squares red.
You "switch" the lights on and off to achieve your goal.
I used SDL, SDL_Text, SDL_TTF, SDL_Mixer and C++ 2008 Express. SDL brings in freetype and a bunch of other crap.
This was my backup game. The first one, a Picross style game was about 50% there, but I didn't think it was all that fun on PC. Hussain's RROD puzzle was fun, but probably not solveable.

Member contributions

Created the project account on the Wolverine Soft site.

Comment by (members should log in before posting)

Formatting help

Written by Doug Strait about 3 years ago

Edited by Doug Strait about 2 years ago

If this game is too frustrating, there is an article detailing how to beat this game every time. read/article/53

Comment by (members should log in before posting)

Formatting help