Video Game Development at the University of Michigan

Zeni Maze

 
 
Highlights
Developers
Status Cancelled
Engine in Progress, Game Mechanics to Come
Added on May 20, 2006
Platform C++ compiler, OpenGL or DirectX (Windows included)
Download Download
Zeni Maze

Download d3dx9_30.dll here!

At present, this is best described as a demonstration of the game engine that I'm currently working on. In the future, this game could potentially allow one to explore a maze that could not, in reality, exist. For example, a maze could allow one to take four tight left turns and end up somewhere different than where one started.

Controls:
WASD for moving forward, backward, left, and right
F to toggle the flashlight on/off - Required to Achieve the Lighting Effect Seen Above

Also, note that various settings related to the rendering mode and quality can be changed in the zeniapp.ini file. Other settings can be changed at your own risk, in config/

Libraries Used:

September 13 Update: Zenipex Library Version 0.1.1.0 + CVS

  • Update on SourceForge.
  • Closer to being a game.

Member contributions

I created a 3D rendering engine and frontend to SDL, OpenGL, DirectX 9, SDL_image, SDL_mixer, and other assorted libraries. I then used the package to build the maze program.
Thanks to Vishnu, you have a nice brick texture, with the potential for bumpmapping. He is also behind the Wolverine Soft teapot that was used to test model loading and rendering functionality.

Comment by (members should log in before posting)

Formatting help

Written by Mark Diehr about 6 years ago

I'm not getting any light from the teapot like the screenshot shows. CPU: Pentium 930 D GPU: GeForce 6600 GT Also, what are the command line options?

Comment by (members should log in before posting)

Formatting help