Zeni Maze
| Highlights | |
|---|---|
| Developers | |
| Status | Cancelled Engine in Progress, Game Mechanics to Come |
| Added on | May 20, 2006 |
| Platform | C++ compiler, OpenGL or DirectX (Windows included) |
| Download | Download |

At present, this is best described as a demonstration of the game engine that I'm currently working on. In the future, this game could potentially allow one to explore a maze that could not, in reality, exist. For example, a maze could allow one to take four tight left turns and end up somewhere different than where one started.
Controls:
WASD for moving forward, backward, left, and right
F to toggle the flashlight on/off - Required to Achieve the Lighting Effect Seen Above
Also, note that various settings related to the rendering mode and quality can be changed in the zeniapp.ini file. Other settings can be changed at your own risk, in config/
Libraries Used:
- The Zenipex Library (Zenilib), Supporting Files (7z), Supporting Files (zip)
- Simple Directmedia Layer (SDL)
- SDL_image, SDL_mixer, SDL_gfx, SDL_ttf, and SDL_net
- DirectX 9 (Direct3D)
- OpenGL
- lib3ds
September 13 Update: Zenipex Library Version 0.1.1.0 + CVS
- Update on SourceForge.
- Closer to being a game.
Member contributions
I created a 3D rendering engine and frontend to SDL, OpenGL, DirectX 9, SDL_image, SDL_mixer, and other assorted libraries. I then used the package to build the maze program.
Thanks to Vishnu, you have a nice brick texture, with the potential for bumpmapping. He is also behind the Wolverine Soft teapot that was used to test model loading and rendering functionality.

Written by Mark Diehr about 6 years ago