Sagittarius
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| Highlights | |
|---|---|
| Developers | |
| Status | In development |
| Added on | October 7, 2010 |
| Platform | Anything Zenilib supports. |

A top-down multiplayer arrow combat game with monsters, power-ups, and obstacles. Uses the XBox 360 controller's two analogue sticks to aim and control the power of shots (keyboard play is also possible). Vary your pull on your bow to kill enemies quickly and recklessly or slowly and cautiously. Get power-ups to help kill your foes; destroy power-ups so the enemies can't use them against you. Use terrain to keep dangerous enemies at bay. Certain enemies might be much easier to take down with certain power-ups or much harder with others.
TODO:
- Uniform frame rate (Sean)
- Respawning location (Sean)
- Tracking deaths (Sean)
- Minimum arrow speed/stamina expenditure (Joe)
- Reduce rate of increase in damage as speed increases (Joe)
- Reduce rate of stamina recovery (Joe)
- Power-up variety (Chris, David, Torey, Joe)
- Color-code players to match arrows (Steve)
- Stamina (Steve)
- Control options (Steve)
- Maximum arrow rate (Steve)
- Produce visible effect to show what power-ups player has active (Chris) [done]
- More terrain (Chris) [done]
- Level editor [Level loading is now implemented]
- Monsters
- Speed adjustment for arrows with mouse (Chris) [done]
- Uniform diagonal movement in keyboard mode (Chris) [done]
Member contributions
Developer
Artist, gameplay designer
Developer
Developer
Developer
Developer
