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Andrew Pinson

Wolverine Soft 48-Hour

Game Development Contest 11

Logo

Time Remaining

 

Schedule

 
 

Registration

 
 

Rules

 
 

FAQ

 
 

Submission

 
 

Judging

 
 

Prizes

 

The theme is Separate!

The theme will be announced at the beginning of the contest. You can include the theme in any manner, form, or sense that you wish. Just make absolutely sure that you are able to explain how your game relates to the theme, because you will be judged on it.

Schedule

WHEN:
Friday, January 17, 2014 -- 6:30:00 pm EST to January 19th, -- 7:00pm

WHERE:
Windows Training Rooms 1 & 2, 3rd Floor, Duderstadt Center, North Campus

DETAILED:
Theme Announcement: Friday, January 17, 2014 -- 7:00:00 pm EST
Pizza: Saturday, January 18th, 2014 -- 6:00:00pm EST
Judging and Award Ceremony: Sunday, January 19, 2014 -- 7:00:00 pm EST

Registration

email: 48 Hour Information email
With the following information...

Name
Uniqname
School
Teammate #1 (make sure your teammates include you in their registrations as well)
Teammate #2
Teammate #3

You may register at the door as well. You may not enter the competition area until you do so.

Contest Rules

All rules are subject to change. All disputes resolved by the Wolverine Soft President.

LIBRARIES / APIs / FRAMEWORKS...

NO PART of your game's assets may be produced before the competition. Libraries, apis, and frameworks may be used for production ONLY IF THEY ARE FREELY AVAILABLE TO ALL COMPETITORS. This means all open-source and available proprietary products like Flash Professional, since it's available on your workstations.
Ask or risk disqualification.

Production

ALL of your game's development must be done in the windows training rooms (the main competition area).

Theme

A theme will be announced at the beginning of the contest. Contest participants must incorporate this theme into their games and will be scored on how well they do so. Entries which do not incorporate the theme will be disqualified.

Teams

Teams must have 4 contestants. Only teams of 4 may enter the Competition rooms. If teams (or single contestants) do not have 4, teams will be merged. Teams that pre-register may enter immediately. Contestants may leave their teams mid-competition.

Frequently Asked Questions

"Do I have to be present the entire 48-hours?"
No. You only have to create all of your code and artwork on-site. Feel free to go home to sleep, shower, eat, etc.

"I'm an artist and/or musician, can I still enter?"
Yes! We are definitely looking for artists and muscians. Video games are a convergence of so many different aspects--art, science, technology, music, creativity and entertainment.

"I would like to work on a team, but I don't have a team.  What should I do?"
No problem! On the day of the competition, you will be assigned three other teammembers.

"I don't know how to program games, how can I participate?"
Don't worry! We can try to you on a team of veterans, so that you can get some good experience and guidance. Think "Lead/Assistant Programmer" paradigm from The Mythical Man Month.

"What software do the Duderstadt Center machines have?"
PC Training Rooms
Advanced Graphics Room

Platforms
Entrants may develop games for any platform they wish, provided that they can be played in the Duderstadt Center.

Available Platforms Onsite:
Windows
Mac
Linux

Submissions

SUBMISSION PROCESS:

1) Test your game on your assigned workstations. Ensure functionality.
2) Upload game to www.wolverinesoft.org
2-a) Create account if you don't have one (ask contest coordinators).
2-b) Log in. Go to "Games" tab. Click "Create Game" tab. Enter Information.
2-c) Host executable files somewhere (MUST be deployable to workstations or competitor-provided laptops). Put link in game information.
2-d) Add all team members to game page. Put team number in game description. 3) Deploy game on your assigned workstations (or laptops near your assigned workstations).

Ask someone if you're confused.

Judging

60% Contestants
40% Judges

contestants judge via a selection of their top 3 favorite games.

Entries will be judged on the following criteria:

  • 1)Gameplay
  • 2)Visuals
  • 3)Audio
  • 4)Creativity/Originality
  • 5)Polish/Bugs
  • 6)Adaption of Theme

Prizes / Sponsors

Prizes will be awarded to participants based on performance.

Prizes and contest support have been generously donated by...

Blizzard Entertainment Electronic Arts Epic Games

Contest Coordinators

Austin Yarger
Luke Anderson
Ian Propper
Jeremy Gibson

Have questions?
email: 48 Hour Information email